The monitor also has a maximum resolution of 2304x1440 at a refresh rate of 80 Hz-pretty good even by modern standards-and it can hit a super-smooth refresh rate of 160 Hz when the resolution is cut in half. Although a 16:9 aspect ratio is more common among LCD monitors today, most games still support 16:10, which would fill the entire screen on a FW900. ![]() The FW900's big selling point, Taylor said, is its 16:10 aspect ratio, which is much wider than the 4:3 aspect ratio of most CRT monitors. For a monitor that doesn't need any repairs and doesn't have any major cosmetic issues, Taylor said in an interview that he's willing to pay up to $500. He's set up multi-keyword searches on sites like eBay, Craigslist, and Facebook Marketplace, and regularly puts out feeler posts in his area to see if anyone might have any leads. If you're convinced that a CRT monitor is the way to go, you'll still have a lot of competition in finding a great one.Īdam Taylor, who creates educational tech videos under the name EposVox on YouTube, has spent years trying to find a Sony GDM-FW900 in decent condition. Young points out that liquid crystals twist faster than they used to, and LCD panels can further reduce latency and motion blur by buffering an additional frame in their timing controllers or inserting artificial frames. In fairness, LCD panel makers have done a lot to close the gap with CRTs. "The faster something moves across the panel, the less capable an LCD is with keeping up with the movement." "The issue here is that you're comparing an electronic conversion-that is, from an electron to a photon-with physically twisting the liquid crystal," Young said. This may explain why Digital Foundry's John Linneman described the CRT experience as "cleaner, smoother, nicer" compared to even the best LCDs. ![]() ![]() Raymond Soneira, the president of display research firm DisplayMate, has found that this issue even persists on panels with faster refresh rates than the usual 60 Hz. It also creates blurriness when there's a lot of motion happening across the screen. Applying voltage to each crystal causes them to twist, altering the amount of light that comes through the screen's front polarizer.Ĭompared to electron-photon conversion, the physical movement of liquid crystals inside an LCD display takes a lot more time, introducing input lag. On an LCD, the back of the display emits a constant stream of white light, which passes through a polarizer and onto an array of liquid crystals. "You hit it with an electron, and it creates a photon immediately."īy contrast, an LCD requires physical movement on the part of every pixel. "It's the chemistry of the phosphors," said Barry Young, a longtime CRT display analyst who is now the CEO of the OLED Association.
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