In the meantime, I just look at games like this and sigh in disappointment. I know where my personal red lines are and will hold back until those are crossed. That said, I don't give a rat's ass about multiplayer to begin with, so I'm not going on rage mode. ![]() That's what I would have expected from the DRM-free store with optional client as it's marketing highlight. Not sure how hard that would be, but ideally, any game that features Galaxy MP would also offer some kind of LAN, code entirely provided by GOG through galaxy integration easy to handle for any indie. Personally, I think that a MP API provided by a client such as galaxy could also provide some kind of direct IP/LAN functionality as well built into it. No damn hidden 3rd party clients and DRM, like uPlay, Rockstar Social Club, Denuvo, SecuRom, etc on top of Galaxy to be found here, which was the biggest issue of all when it comes to Steam. Sure I might have to deal with Galaxy to play online, but I very much still know exactly what I'm getting here. Regardless of how one feels about Galaxy, it's still vastly more simpler than dealing with Steam. so much truth to this post and that is the key point. No damn hidden 3rd party clients and DRM, like uPlay, Rockstar Social Club, Denuvo, SecuRom, etc on top of Galaxy to be found here, which was the biggest issue of all when it comes to Steam.īKGaming: Bingo. The ideal solution would be to also provide some alternative, more old-fashioned ways for MP gamers to connect, but that may not be practical for many smaller Dev teams. On GOG it used to be a lot simpler - and mostly still is.Īnyhow, MP modes are a different beast from offline SP gaming, so I can understand the reasons why Devs like to rely on Steam, Galaxy or similar clients. ![]() It's one of the reasons I originally started buying games here, because I grew tired of all the research you have to do, when buying a new PC game these days. The ideal solution would be to also provide some alternative, more old-fashioned ways for MP gamers to connect, but that may not be practical for many smaller Dev teams.ĬharlesGrey: I suppose I can relate to that. I used to dream with owning every single game on GOG, not anymore. Having to do that is one reason I left the steam store. Now you have to look around the fine print, it's annoying. You saw a game that looked cool, bought it, and you had your little DRM-free installer with a full game, plus maaaaybe a. It's just that we didn't have to look into that stuff before. See the FAQ to learn more about games in development, and check out the forums to find more information and to stay in touch with the community. Note: This game is currently in development. The 50% discount will last until January 21, 1:59 PM UTC. ![]() Jump into your agile spaceship, calibrate your blasters, and dive into Descent: Underground, DRM-free on GOG.com. Customize your ship and team up with friends for some fast-paced arcade action, spinning and swerving freely through twisting corridors as you gun down your opponents.ĭescendant Studios, the people committed to bringing back this beloved franchise, are planning on adding a slew of neat features throughout the In Development stage: more ship types, weapons, and gadgets, more ways to interact with your environment, single player story missions, and tons of other cool additions. The legendary Descent is back and it takes you deep underground! Built on Unreal Engine 4 and improving upon the intoxicating flight mechanics of the originals, it brings the fight to the most perilous corners of space, where only the bravest or most desperate pilots venture in search of lucrative mining opportunities. The ups the downs, and brutal takedowns of mining in space.ĭescent: Underground, the thrilling return of the first-person space shooter with six degrees of freedom, is now available, DRM-free on GOG.com, with GOG Galaxy support for cross-play multiplayer and a 50% launch discount.
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